A Recipe — and Some Thoughts on Theme and Incident

First, the recipe, which is a variation on your basic Alfredo sauce.

Hot and Spicy Alfredo Sauce

  • 1/2 cup of butter
  • 1 cup heavy cream (light cream is fine as well)
  • 1 1/2 cup of Parmesan cheese
  • 1 tablespoon of crushed red pepper flakes
  • 1/2 teaspoon Tabasco
  • 1 clove of garlic, crushed
  • 1/4 tablespoon of salt
  • Pepper
  • A dash of cayenne pepper

Directions

Cook the butter, the pepper flakes and the garlic in a frying pan over low heat until the butter melts. Wait until the garlic turns transparent. Now add the cream and stir well, add 1 cup of the Parmesan cheese and blend. Remove from heat, add Tabasco, cayenne, salt and pepper and stir well.

Toss it over your pasta and add the remaining Parmesan cheese.

As you can see, this begins as a standard Alfredo sauce, but it has hot red pepper added to it in three different forms.  In much the same way, a standard plot may be made more complex and interesting by the addition of exciting ingredients — pirates, maybe, or political shenanigans, or the sudden discovery that one of the parties involved in a relationship is not necessarily what they seem to be.  What things should be added will depend on the base story, of course; a realistic narrative of suburban angst and adultery, for example, is unlikely to have a plausible reason for the inclusion of pirates (though if such a trick could be carried off, it would be awesome.)

Then we come to the next stage of the recipe, in which we make the hot and spicy pasta Alfredo into a more substantial entrée:

Hot and Spicy Chicken Alfredo

Take about a pound of chicken tenders, or a boneless chicken breast.  (I suppose you could use boneless thighs, if you like dark meat, but I tend to save the thighs for more slow-cooked dishes.)  Cut the meat up into 1-inch chunks.  Put a bit of oil in the pan you’re going to be using for the sauce, and saute the chicken chunks until they’re white clear through.  Remove them from the pan, and proceed with the recipe as above.  Add the cooked chicken chunks at the end, just before tossing the sauce with the pasta.

By adding the chicken, you’ve made your pasta dish heartier, and more full of protein.  (You’ve also stretched one pound or less of chicken to feed several people, if that’s your primary concern.)  In the same way, you can make your spiced-up standard plot more substantial by working in some meaty thematic material — the issues the story is thinking and talking about that aren’t the basic plot or the exciting details.  And like the cooked chicken, the thematic material needs to be there and waiting before you start messing around with the basic plot (aka the standard sauce) and the exciting details (aka the spices.)

Finding Story

Sometimes, in this writing game, you get lucky.  A story idea doesn’t so much come up and whisper in your ear as leap out of the bushes in front of you and demand your attention.  Stories like that don’t get written so much as they get exorcised — writing them down is the only way to get them out of your head so that you can get on with whatever it was you were supposed to be writing instead.

(It’s one of the sad truths of writing:  The story that you’re supposed to be writing is never quite as attractive as the one that you’re cheating on it with.)

Other times, though, you have a pressing need to write a story — you’ve promised something to an anthology, or you’ve got a class assignment, or you’ve committed yourself to producing a piece of handmade original fiction as a birthday present for a dear friend — but you haven’t the foggiest idea what you should be writing a story about.  You’re suffering, in this case, from the problem of too much choice.  Given the whole vast and varied universe to pull a story idea from, your muse takes a hard look at all that vastness and variety and goes off and hides in a corner whimpering.

What you can do, at that point, is start setting up boundaries and making requirements, so that your agoraphobic muse isn’t forced to either contemplate infinity or hide.  So you decide that you’re not going to write anything longer than 5000 or 50,000 or 150,000 words (depending upon just how big a story you need); and you’re not going to include self-aware robots, or an in-depth exploration of employer-employee relations in mid-twentieth century Chicago, or time travel.  At the same time, you decide that your story will include certain things.  You can derive these included things any way you like.  You can pull random nouns out of a dictionary, or random objects out of your household junk drawer; you can draw cards out of a Tarot deck; you can go to any of the various online plot generators.

It doesn’t matter what method you choose, because the whole point is the imposition of random constraints.  The self-imposed boundaries and required inclusions give you some fixed points on which to hang a story, and they reduce a universe of infinite possibilities to something that even the most timid of muses can contemplate without coming unanchored and floating off, storyless, into the void.

Such as, for example, self-aware robots, an in-depth exploration of employer-employee relations in mid-twentieth century Chicago, and time travel.

Trouble on the Wind

Or, foreshadowing.  Of which there are two general kinds, which require — of course — different handling.

The first kind of foreshadowing is when you need something bad to happen to your characters unexpectedly — the equivalent of having your protagonist walking down the street without a care in the world, and then dropping a grand piano on his head.  This needs to come as an unforeseen, and probably fatal, surprise to your protagonist; but not to your readers, who have little patience for plummeting pianos.  Either you carefully plant, amid the usual distractions, the fact that the occupant of the fourth-floor-front apartment plays the piano, and hopes to trade in his or her current badly-tuned specimen for a better one someday; or you make it clear from the first pages of the book that your protagonist lives in the sort of film-noir universe where death by random piano is always a possibility.

The second kind of foreshadowing is when something bad is going to happen to one or more of your characters, and you want the reader to be aware that something bad is going to happen, and you want them to be waiting for it — the equivalent, in this case, of putting all your characters under a tornado watch and letting your readers sweat over the question of exactly which one of their fictional friends is going to see the funnel cloud snaking down out of the greenish-grey sky and hear the noise like an enormous freight train going over a bad grade.  For that kind of foreshadowing, you need to start bringing the warning signs into the narrative early, a little bit at a time, and letting the frequency and the intensity build up slowly but steadily until the warning sirens begin to sound.

Because just as a stage whisper isn’t anything like a real whisper, fictional surprise isn’t anything like real surprise; it’s an artificial representation of the real thing.  The real thing, if put unchanged into fiction, is liable to look fake.

It’s All in the Timing

We had breakfast for dinner tonight.

To be more precise, we had buttermilk pancakes, maple syrup, bacon, and scrapple for dinner tonight, and our established grammar and syntax of dining say that this is breakfast, even if eaten at 8 PM.  And a meal that would be eminently satisfactory in its accustomed time slot becomes something even better — unexpected and even a little bit subversive — when consumed at a time of day normally reserved for roast meats and steamed vegetables, for soups and stir-fries and casseroles.

The same principle holds for writing.  Put a character into a setting that’s out of sync with his or her normal environment, and you add interest.  Move an event out of its traditional or expected place in the storyline, and you generate suspense — if the author has played fast and loose with one set of expectations, all of the others are fair games as well, and anything can happen.

It’s not always necessary to invent new things.  A lot of the time, you can do just as well simply by putting familiar things in unexpected places.

A Weather Eye

It snowed today in parts of New Hampshire, and in other parts the Connecticut river is over its banks and the flood warnings are out for local streams . . . which is  a good enough reason to think about the use and misuse of weather in fiction.

For example, there’s emotionally appropriate weather: whenever the protagonist is depressed, it rains; whenever the protagonist is happy, the sky is blue and the sun is shining.  You can get away with this maybe once per novel, if you’re lucky and if your readers don’t notice what you’re doing.  Use a light hand, and don’t milk your effects.

Then you’ve got ironically inappropriate weather:  your protagonist is depressed, but it’s a glorious day out; your protagonist is deliriously happy, but the rain is pouring down.  Again, use a light hand.  If your narrator or viewpoint character feels obliged to point out the irony, you’re probably overdoing it.

There’s also plot-complicating or plot-resolving weather.  The rule of thumb here is similar to the rule of thumb for luck or coincidence:  weather effects that make things worse for your protagonist will be more readily believed than weather effects which make things easier.  (Also, be parsimonious about these things.  Readers will buy one instance of bad weather-luck; you’re pushing it if you expect them to buy three or four.)  With weather, remember also to keep your weather patterns appropriate for the region and the season, and don’t forget to lay the groundwork in advance.  A thunderstorm at the end of the chapter needs a hot afternoon and thunderheads on the horizon at the beginning of it.

Finally, there’s weather that’s gone missing — stories where every day is neither overcast nor blindingly sunny, neither excessively hot nor excessively cold, neither excessively windy nor a dead calm, neither swelteringly humid nor parchingly dry.  We’re writers, people; we don’t need to wait for good weather to film our stories; we can give our chosen locale its full range of seasonal effects.   And we had better, because if we don’t, our readers will notice that something is missing.

How to Set a Plot in Motion

This isn’t the only way, but it’s a good one.

First, you give your main character something to want.

Next (this bit of insight courtesy of Elizabeth Bear), you figure out what it is that your main character actually needs.

Then you build your plot on the tension between the two.

It’s All in Your Head

Or too much of it is, anyway.  When it comes to stating — or not stating — the obvious, it’s possible to be too subtle for your own good.

I’m talking here about the kind of excessive subtlety that leads to what are sometimes called “head stories” — which is to say, the particular kind of flawed story you get when there are elements of it that are so obvious to the writer that they aren’t mentioned in the text.  They never make it out of the writer’s head; hence the name.

But readers can only read texts, not minds.  If you don’t put that material down on the page — or don’t at least put down enough of it that they can reasonably infer the rest — then they won’t ever know that it’s there.

If you’ve got something crucial to your story that you want the reader to work out by inference from the clues supplied, then you need to, first, make certain that you have in fact supplied enough clues for the reader to draw the desired inference; and second, make certain that you give the reader confirmation at some point that he or she has interpreted the matter correctly.  (This confirmation is one of the strings that can be usefully tied up in the story’s denouement.)

How many hints or clues are enough?  As always with writing, it depends — but three is a nice round number.  Western-influenced people tend to regard three as significant and memorable; we show it in sayings like “Third time’s the charm” or “Once is happenstance; twice is coincidence; three times is enemy action.”  If something is called to our attention three times, we’re going to assume that the writer had a reason for waving it in our faces like that.  Also — when supplying the clues, remember that you have privileged knowledge that the reader does not; therefore, what is screamingly obvious to you may not be so to anybody else.

As a general rule, the answer to the question, “Am I being too obvious here?” is usually, “No.”  If you are being too obvious, your first reader or your editor will probably tell you.

In It for the Long Haul

It’s one thing to write a polished, even gripping, opening chapter (since opening chapters are the ones most frequently workshopped and otherwise shown around, they’re usually the ones that get the most feedback.)  It’s another thing to maintain that level for an entire novel.

Unfortunately, structure and pacing are important to editors when they get around to judging the whole book.  Editors want to see whether a writer can sustain interest through the long middle parts without letting the pace of the story flag,  and whether he or she can avoid getting distracted by unnecessary details and by subplots that go nowhere,  and whether he or she can resist the temptation to skip important plot and character stuff and rush the story in haste to get to the end.  They also want to see if the writer can in fact end a book effectively — not winding things up too fast, not dragging the end out too long, not failing to supply a sufficiently impressive fireworks show for the grand finale.

In truth, however, messing up the middle of the book is far more likely to be fatal than not being absolutely perfect at the end.  By the time the readers have reached the final chapters, they’ve invested enough time and thought in the story that a lot of technical problems with the ending will be forgiven, just so long as the readers don’t feel cheated of something they’ve come to feel is owed to them by the story.  Any number of really good writers have wobbled on the dismount, as it were — Tolkien ended the Lord of the Rings trilogy at least three times before finally letting his readers stagger off into the appendices, for example, but most of his readers don’t feel cheated by the excess.

But this is why editors want to see the traditional “three chapters and an outline” even for query letters, and why the first thing they’re going to say, when you eventually get a nibble, is, “Send me the whole book.”

Unnecessary Endings

Thanks to the magic of home video, I finally got a chance to watch Spielberg’s Lincoln — which is not, despite its title and its director, a sprawling epic biopic.  It’s actually, for the most part, a tightly focused docudrama about the passage of the Thirteenth Amendment to the US Constitution, in which Abraham Lincoln employs every political tool in the book, up to and including bald-faced lies and outright bribes, in order to secure the crossover votes in the House of Representatives necessary to bring about the abolition of slavery.  The story ends with Mr. Lincoln leaving a gathering of his political associates in order to join Mrs. Lincoln for a night out at the theater, in a lovely moody shot of the President walking down a darkened White House corridor toward the lighted doorway at the end.

Unfortunately, the movie goes on for several minutes after that.

We get the assassination — well, actually, we get an audience at a different performance in another theatre being told that the President has just been shot.  (I suppose this was meant to be clever film-making, but it felt to me like a bait-and-switch.  Mileage, of course, may vary.) We get Mary Todd Lincoln weeping at the deathbed.  We get “Now he belongs to the ages.”  We get a final Inspiring Voiceover Montage.  And I’m damned if I know why the movie needed any of that stuff, unless it was for the historical enlightenment of the three or four people in Outer Mongolia who don’t already know that Abraham Lincoln was assassinated while watching a play at Ford’s Theater.

The whole thing reminded me of another movie with an equally unnecessary ending — First Knight, the Arthurian film with Richard Gere as Lancelot and Sean Connery as King Arthur.  Except for the assumption that any woman in possession of her right mind could possibly prefer Gere to Connery, First Knight was a perfectly serviceable film adaptation of Chrétien de Troyes’s The Knight of the Cart, and would have worked just fine if they’d left it at that.  But the film-maker stuck a Mort D’Arthur sequence onto the end of it, presumably because nobody involved trusted the audience to remember what was going to happen a few years down the fictional road.

One of the good things about being in the business of making novels and short stories instead of films is that we can get away with putting a bit more trust in the intelligence — and the literacy — of our audience.

Of that vintage, at least. Perversely, as Gere’s gotten older he’s acquired a kind of sleazy shopworn charm that is attractive in its own right. But I digress.

Further Causes of Reader Disgruntlement: Tone/Plot Mismatch

Sometimes, clothing the plot of one kind of story in the tone of a different and contrasting kind of story can  produce startling and unusual effects that give pleasure to the reader.  Other times . . .  well, at other times, the reader is more likely to conclude that the writer was trying to be clever, and failing.  This tends to make the reader unhappy.  (See John Scalzi on the failure mode of clever.)

This was brought home to me when I watched the 2009 film Duplicity, a complexly-plotted movie about corporate espionage and double-dealing which left me sufficiently disgruntled that I spent most of a long drive home from the movie theater trying to figure out what had gone wrong.  My ultimate conclusion, at least as far as my own disgruntlement was concerned, was that the tone and the plot of the film didn’t match. The tone was romantic comedy with a side order of intrigue, while the plot more properly belonged to a Cold War era spy thriller in the Le Carre or Deighton mode — the sort of film that gets shot with a monochrome filter and you count it a win if anybody even vaguely likeable is still alive when the credits roll.

The proper ending for a romantic comedy/caper flick is for the sympathetic characters to finish it up drinking champagne and eating strawberries and chocolate in bed on high-thread-count sheets in a luxury hotel someplace with no extradition treaties. Nothing else counts as a win. With a Cold War spy thriller, just having the sympathetic characters (if there even are any) come out of things alive at the finish is enough to keep it from being a stone downer, and alive-and-together is enough to count as a win.

Similarly, the reader of a Cold War thriller will accept betrayals and skullduggery and sympathetic people doing morally-ambiguous things because the fate of nations is at stake — if things go wrong enough, it won’t just be a few people sold out and bleeding, it’ll be whole armies of them, and civilians as well.  The reader of a romantic comedy is unlikely to be as accepting.

(Does this mean you should never play mix-and-match with tone and plot?  No.  It means that if you’re going to do it, be certain you can carry it off — and keep in mind the consequences of the failure mode.)