Peeve of the Day

Today’s peeve, gentlebeings and fellow wordsmiths, is that pair of weasel words, “somehow” and “something.”

We’ve all used them, at least in our first drafts.  Our hero is engaged in breakneck pursuit of the villain, and his energy is flagging while the villain has wings on his heels (possibly literally, if we’re writing fantasy) . . . but somehow, our hero finds within himself a last reserve of speed and collars the miscreant.  Or possibly our hero is fast overtaking the bad guy, but somehow the bad guy pulls ahead by just enough to swing aboard a passing garbage truck and make his escape.

Later in the same epic, our hero is about to enter his home through the front door after a hard day’s work . . . but something prompts him to go around back and enter through the kitchen door instead, thus allowing him to get the drop on the waiting villain.

This is lazy writing.  It implies causation (thus taking the curse of random coincidence off the turn of events), but it does so without bothering to be specific about anything.  The alert reader — and it never pays to assume your reader is anything but alert — will notice that an actual cause or agent is missing, and will lose a certain amount of faith in the writer because of the omission.

Most of the time, you can jettison the “somehow” and no one will miss it.  The hero puts on a burst of speed and catches the bad guy, or the bad guy pulls ahead and makes his getaway — state it with confidence and your reader will believe you.

As for that stealthy entrance through the kitchen door . . . ditching the “something” isn’t enough to help you there.  For that one, you also need to come up with a reason.  If your hero goes round to the back based on the promptings of his intuition, you had better have established already that he’s an intuitive sort and that his intuition works in his favor more often than not.  Otherwise, you’d better have him noticing that the doormat is no longer lined up squarely with the edges of the front step, or that his cat is not dozing on her favored late-afternoon spot on the living-room window-sill, or that the burnt-out match stub he normally shuts between the door and the doorjamb when he leaves in the morning isn’t there any more (depending upon whether your hero is obsessively tidy, or a cat person, or professionally paranoid.)

The two general rules that apply here:  one, don’t dither; and two, specificity is your friend.

Weather, We’ve Got Weather

And I might even have had a blog post last night about short stories, and how long it takes to write one, if we hadn’t been in the part of northern New England that had freezing cold and high winds all day yesterday, and had the power go out for nearly five hours yesterday night.

Which wouldn’t have been bad — only annoying, and boring, and putting a serious delay in all the work I had in hand for the evening — if we didn’t also heat the house with electricity.  We toughed it out by candlelight for the first couple of hours, until our laptops ran out of juice; then we gave up and huddled under the down comforter and all the blankets until the power came back.

Then we spent today playing catch-up, and putting the finishing touches on the short story we were working on when the power went out.  This is a short story that either took us a couple of weeks to write, or took us about nine years.  We would periodically pull it out, and work on it some, and throw out bits and put in more bits, and come up against a brick wall and put it away again . . . and this went on, as I’ve said, for years.

Then about a week ago, revelation hit and the wall broke and we had a finished draft.  The rest of the work was revision, seven drafts of it.  (I figure I’m in good company; the humorist James Thurber once claimed that most of his seemingly effortless casual pieces for The New Yorker went through at least six drafts before submission.)  Next comes sending the story out on a blind date with an editor somewhere, with all the concomitant angst and uncertainty.

Persistence.  Persistence is key.

We didn’t have the external spur of an anthology we’d promised the story to, and we’re not primarily short story writers anyhow; otherwise, the process might not have taken so long. A good part of the final, successful effort involved throwing out all of the short story’s misguided attempts to turn into a novel.

A Couple of Notes on Dialogue

Note the first:

When you change speakers, you start a new paragraph.  Seriously, they should have taught you this one in grade school, or high school at least.  I’m starting to suspect that it gets neglected because nobody expects most students to ever need to write dialogue.  O tempora, O mores, what is the world coming to, and all that jazz.

Note the second:

When you’re writing a scene with a lot of dialogue, and feel the need to throw in small bits of action and stage business to break up the steady back-and-forth, or to show one speaker’s reaction to something the other person has said, the action bit goes with the dialogue belonging to the speaker who’s doing it.  To illustrate:

Not like this:

“I don’t know what you mean,” Joe said.  Jane looked at him with disbelief.

“Sure, you do.”

But like this:

“I don’t know what you mean,” Joe said.

Jane looked at him with disbelief.  “Sure, you do.”

Don’t make your readers have to go through a scene’s dialogue twice in order to be sure of who is doing and saying what. Accidentally confusing your readers is bad.

Confusing your readers on purpose is a different kettle of fish.  I personally don’t know why anyone would want to do it, but some writers do, and those writers have audiences, so if that’s your style, then go for it.  But if you’re going down that path, not confusing anyone by accident becomes more important, rather than less.

Shakespeare was a Glovemaker’s Son

This post here says it all, really.

You don’t need an M.F.A. to write.  You don’t need a B.A. in English to write.  In fact, you don’t need any sort of specialized education whatsoever to write.  (Jane Austen was tutored at home by her father and brothers; Charlotte Bronte had maybe half a dozen years of formal schooling, at least a couple of them at a boarding school so hellish she turned it into that ghastly boarding school in Jane Eyre.) You don’t even need to be a native speaker of the language you decide you’re going to write in.  (Joseph Conrad’s first language was Polish; Vladimir Nabokov wrote his first novels in Russian.)

You just need to write.

So go do it.

The Better Part of Valor

As a matter of principle, I believe that a writer should be free to pick his or her subject matter from the entire range of human experience — even when the premise in question is such that, if it were an objective in one of the tabletop Squad Leader games I used to play, it would be one that a smart player wouldn’t even think of attempting without at least six to one odds in favor, not to mention a +8 leader counter and a couple of Sherman tanks. And possibly off-board artillery and some close air support.

As a matter of practicality, on the other hand . . . at some point in the process, there needs to be somebody who’s clear-eyed enough to look at the project and say, “Sweetie, it would take the second coming of Truman Capote to pull this one off, with William Faulkner riding shotgun and Quentin Tarantino bringing up the rear with a video camera — and frankly, my dear, you’re nowhere in that league.”

And everybody concerned is going to be happier if the verdict is delivered before the project goes to press, rather than after.

Finding Story

Sometimes, in this writing game, you get lucky.  A story idea doesn’t so much come up and whisper in your ear as leap out of the bushes in front of you and demand your attention.  Stories like that don’t get written so much as they get exorcised — writing them down is the only way to get them out of your head so that you can get on with whatever it was you were supposed to be writing instead.

(It’s one of the sad truths of writing:  The story that you’re supposed to be writing is never quite as attractive as the one that you’re cheating on it with.)

Other times, though, you have a pressing need to write a story — you’ve promised something to an anthology, or you’ve got a class assignment, or you’ve committed yourself to producing a piece of handmade original fiction as a birthday present for a dear friend — but you haven’t the foggiest idea what you should be writing a story about.  You’re suffering, in this case, from the problem of too much choice.  Given the whole vast and varied universe to pull a story idea from, your muse takes a hard look at all that vastness and variety and goes off and hides in a corner whimpering.

What you can do, at that point, is start setting up boundaries and making requirements, so that your agoraphobic muse isn’t forced to either contemplate infinity or hide.  So you decide that you’re not going to write anything longer than 5000 or 50,000 or 150,000 words (depending upon just how big a story you need); and you’re not going to include self-aware robots, or an in-depth exploration of employer-employee relations in mid-twentieth century Chicago, or time travel.  At the same time, you decide that your story will include certain things.  You can derive these included things any way you like.  You can pull random nouns out of a dictionary, or random objects out of your household junk drawer; you can draw cards out of a Tarot deck; you can go to any of the various online plot generators.

It doesn’t matter what method you choose, because the whole point is the imposition of random constraints.  The self-imposed boundaries and required inclusions give you some fixed points on which to hang a story, and they reduce a universe of infinite possibilities to something that even the most timid of muses can contemplate without coming unanchored and floating off, storyless, into the void.

Such as, for example, self-aware robots, an in-depth exploration of employer-employee relations in mid-twentieth century Chicago, and time travel.

When Life Gives You Zucchini

You make zucchini bread.

We all know how it is with zucchini.  Somebody in the neighborhood has a garden, and they have a zucchini plant.  Maybe even they have two (if they’ve never grown zucchini before.)  And the zucchini does as zucchini plants do, and sometime around the end of summer everybody in the neighborhood is receiving gifts of abundant zucchini, because the alternative is seeing their neighbor’s kitchen fill up with zucchini and possibly even explode.

And there’s only so much zucchini you can steam or saute or stir-fry before you start to bring out the recipe books.  And you think about Zucchini Lasagna, but not for very long, because the voice in your head that says “lasagna” also says, “That isn’t lasagna, that’s a vegetable casserole,” and your stomach says, “If you’re making lasagna, I want the real thing or nothing.”  And you think about zucchini pickles, but not for very long, because you don’t want to get involved in the whole pickling and canning thing.

And besides, zucchini bread isn’t imitation anything else, it’s real zucchini bread; and it doesn’t require specialized equipment and messing around with vats of boiling water and worrying about lids and seals; and you already know that everybody in the house will eat it.  And if they don’t, that’s okay, too, because you happen to like zucchini bread just fine.

Sometimes story ideas are like that.  You’ll get a story idea that comes out of nowhere like a gift of random zucchini, and it’s not your usual sort of story . . . maybe it’s a little over-the-top for your normal style, maybe it’s not your usual subject matter, maybe it has a bit too much of the guilty pleasure about it for your artistic peace of mind.

When something like that happens, you can try to make zucchini lasagna out of your story idea — slice it up and sauce it up and generally try to turn it into something more like your usual thing — but unless you really truly like zucchini lasagna, your readers are going to see what you did and know that your heart wasn’t in it.  Or you can go the pickling-and-canning route, taking that story idea and using all your hard-won tools and techniques to make it into something you can point to and call art.  And the critics may praise what you’ve done to elevate zucchini into something better and longer-lasting, but the voice in your head that doesn’t shut up is going to say, “And why does zucchini need elevation, anyhow?”

So you might as well make zucchini bread.  Don’t try to make that story idea into an imitation of something else, and don’t try to make it into something fancy and difficult just to please the critics.  Make it into good honest zucchini bread, and serve it to the people who will like it that way.

And don’t worry.  Eventually the frost comes, and the zucchini flood will dry up until next summer.

Worldbuilding: Implications and Consequences

Writers in the science fiction and fantasy fields talk a lot about worldbuilding, mostly because it’s a necessity in their genre.  Stories set in past or contemporary consensus reality don’t need it, or at any rate don’t need it in the same way — they may need to show the reader a new or unfamiliar part of the world, but the writer doesn’t have to make that part up from scratch.

Building a world from scratch is hard work.  Most writers, being only human, tend to concentrate on the aspects of the world that are of the most interest to them, or of the most importance to the story.  A writer of hard science fiction might not be able to rest until he or she has got the orbital mechanics of their fictional planet’s fictional solar system all worked out to five decimal places.  A different writer might be content to leave the moon and sun and stars set on “default”, but will insist on figuring out all the finer details of the local banking system and exactly how letters of credit work in the absence of faster-than-light interstellar communication.  And yet a third writer may not care very much about either moons or money, but will be as thoroughly conversant with their imagined society’s rules of etiquette as the local version of Miss Manners or Emily Post.

The trick — one of the tricks, anyhow; there’s lots of them — is to think about the day-to-day implications and consequences of the worldbuilding bits that you’re concentrating on.  For an example of the kind of thing it pays to think about, the blog Hello, Tailor has a post on the way worldbuilding in film is implicit in — or fails at being implicit in — the costuming.  To quote the author:

The visuals of movies like Equilibrium and Gattaca (and Aeon Flux, and Ultraviolet…) are, to me, the costuming equivalent of all those thousands of hard sci-fi novels that concentrate on the science fiction but forget to give the characters human personalities. Even in a world where everyone is genetically engineered to perfection (Gattaca) or everyone is drugged with emotional inhibitors (Equilibrium), it’s never really articulated why people look so similar. And if they were pressured to wear identical outfits every day, they wouldn’t be dressed to the same degree of neatness, a trait that varies enormously from person to person. Not that this really makes much difference to the overall quality of the film: it’s just something that bugs me, personally.

Because in the long run, everything in your fictional world is connected. The length of your planet’s days and seasons, and the rise and fall of the tides in its seas, will have an effect on how long or short the working day is, and how hard the seasons are, which will effect in turn the way the local economy is set up, and who is hardworking but poor and who is rich and idle and what the politics are that arise from that division, which will in turn influence the social customs and the unwritten rules of behavior that are an etiquette-writer’s stock in trade.

You can’t trace out all of the connections — you are, after all, only human, and this world you’re making is only words — but you can trace out the ones you’re interested in, or that influence your plot, and that will be enough to convince your reader (at least for the length of time it takes to read a story) that you’ve seen them all.

Tales from the Before Time: Classroom Issues

For a long time, I was — to put it mildly — skeptical about the value of classroom writing instruction, if by “skeptical” we mean “unconvinced of its utility and halfway convinced that its influence is largely malign.”

I blame early-writing-life trauma.

Picture me, in the eighth grade, bookish and awkward and laboring under the further social burden of being a new kid in the sort of town where everybody has gone to school together since first grade.  I wanted desperately to be — well, not popular, because popularity looked like it came with more strings and preconditions than I felt like dealing with, but ordinary.

At the same time, I was already a beginning writer, turning out lachrymose poetry and lumpy prose and working hard at my efforts to improve both (harder, in fact, than I ever worked at any of the  “draw one line under the subject of this sentence and two lines under the verb” exercises in our English textbook .)  And I was as hungry for outside validation as any writer, beginner or established pro.

Unsurprisingly, there came a day when I had a finished story in hand and wanted somebody else’s opinion on it.  (Needless to say, the story sucked.   I was, after all, only in the eighth grade.)  So I screwed up my courage to the sticking-point and showed the story to my eighth-grade English teacher, hoping to at least get some useful commentary out of the deal.

This was a big mistake, because she liked it.

She liked it so damned much she read it out loud to all her English classes.  Which put paid to any hopes I might have had of appearing ordinary, and got me out of the habit of trusting English teachers about anything.

Three and an Outline

Or, what goes into a typical query package:  three chapters and an outline of the novel in question.  Plus the cover letter, of course.

It shouldn’t really be necessary to say that when we’re talking about “three chapters” what we mean is “the first three consecutive chapters” and not some random collection of chapter highlights . . . but the conversations I’ve had with slushpile readers have convinced me that yes, it is necessary.  (No, not for you, of course . . . but there’s always somebody who doesn’t yet know the customs of the community.  And we were all of us clueless once.)

Likewise, by “outline” we don’t mean the I-II-III/A-B-C/1-2-3/a-b-c format that our high school teachers sweated so hard to insert into our resistant brains.  What “outline” means, in this context, is a five to ten page synopsis of the novel in question, usually single-spaced, giving the main arc of the plot, the important characters, and something about the setting and general milieu of the story.  If there are important plot twists and revelations, mention them here; your potential agent or editor is not worried about spoilers.  Customarily, in an outline, the plot is narrated in the present tense — rather as though you were telling a good (and non-spoilerphobic) friend the story of this really nifty movie you saw last night.

Writing an outline is not fun, at least not for most writers.  The best way to get through it, I find, is to grit your teeth, tell yourself “It’s not an art form, it’s a sales tool,” and push on through.

As for cover letters — briefer is better, generally.  Include the title and word count and a short description of your book (“a cozy mystery featuring a retired card sharp”), relevant publications if you have them (“three short stories in Ellery Queen’s Mystery Magazine“), and relevant personal information (“I made my living for twenty years as a Mississippi riverboat gambler.”) But the single most important thing you can put into your cover letter is your return address and telephone/email contact info.  There’s nobody quite as sad as an editor who has found a good manuscript . . . and has just discovered that the title page with the author’s address on it has gone missing.

Don’t make an editor cry.  Include a cover letter with your full contact information, even if all that the letter itself says is the prose equivalent of Roses are red/Violets are blue/This is a book/That I’m sending to you.